with no way of getting them onto my PC, my Phantasy Star Online characters were stuck on my Gamecube memory card, since i had none of the original consoles anymore

memcard-dumper

building on jamchamb's gamecube-memory-card-raspi work to dump memory card traffic via Raspberry Pi, i created this Raspberry Pico based Gamecube Memory Card USB Adapter
a protest against over-complicated user interfaces

tape-deck

just inserting a tape, it plays the album all the way through
i stared at the the subway timetables in the mta stations for so long, i wanted to have one in my apartment

time-table

by telling it the subways and stations i am interested in, i can figure out how long i have to catch the next train
by synchronizing with your calendar, this counts down the hours, minutes, and seconds until your next meeting

show-time

good design is supposed to be about removing everything that is not needed, so i guess this removes everything that doesnt helps me answer: how much time i have left
the newspaper's daily weather report is a nostalgic memory for me, and with new APIs giving me the weather

weather-display

an epaper screen lets me tape this design to my wall and not need to recharge it for about 9 months
abstract concepts like "08:55" are difficult to visualize

grid-clock

but you just need a 12x12 grid to see that there are only 5 minutes left until 9
after finding some unique 'segment' nixie tubes, i knew i had to make them into something, using them to show the month in my

nixie-clock

typical numerical nixies are used for the other digits, but i think i want to make the letters show days of the week...
a Nintendo Entertainment System homebrew cartridge that lets your MIDI devices talk directly to the synthesizer inside your NES

chip-maestro

this was my first 'public' design, the people i met and the experiences i had producing and delivering these were the biggest and best surprises
Professionally, I started my career at SAP on the Mobile team, bringing up existing customer workflows into the then-new 'smartphone revolution' era.

SAP

Learning how to understand business needs end-to-end and developing a sense for business impact has helped me find good approaches that can lead to optimal outcomes.
At Kubik/Maltbie I worked on the Interactive team, creating bespoke electronic solutions for custom museum exhibits and trade show booths.

Maltbie

Learning how to adapt lab-proven designs to real-world conditions and tolerances has helped me avoid approaches which lead to working but brittle outcomes.
At Snapchat I worked on the Experience team, creating brand activations and portable interactive demos that scaled from small parties to global rollouts.

Snap

Learning how to plan good design into a robust stack has helped me learn how to create portable and attractive events that are easy to setup and work the first time, even after flying across the world to get there.
At Citizen I worked on the Rx team, reducing the cost of covering an area with a radio ingestion pipeline focused on public safety feeds.

Citizen

There's a lot of signal out there
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